We wouldn’t spend 30+ hours waiting for any other game to get good, so why should we slog through an MMO? First impressions are incredibly important and the mechanics even more so when it comes to MMOs, since that’s what you’re going to be doing over and over again.ĪrcheAge sounded like it was revolutionary and full of fresh game ideas that would make it my new favorite MMO. While I’ve been told by some of my friends that I have to be willing to put in the time for an MMO to get good, I don’t see why it should have to be that way. I never got far enough in the game to see it. With your house built, you could grow crops and build trade goods that would actually feel more rewarding than clicking a button to craft a piece of gear that you would ultimately just sell to a vendor.īasically, from what I read, it sounded like a cross between WoW, Clash of Clans, Grand Theft Auto (medieval fantasy edition), and FarmVille. I just had to see how they were going to pull this off. When I first found out about ArcheAge, I was really excited. From what I understood before playing, ArcheAge was a very sandbox-y kind of MMO, which allowed us to have a truly player-driven economy where you could go out questing and fight monsters for loot, or buy a plot of land to build your house on. When these moods hit, I definitely don’t want to go back to World of Warcraft and Guild Wars 2-they just aren’t cutting it, so I go looking for some free-to-play MMOs. I go through these periods where I’m desperately looking for MMOs to play.
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